Curse of Ramona Quick Reference
This is extremely a work in progress. If you want that progress to go faster, feel free to either fork it into a wiki or pull request against my blog
This contains FULL SPOILERS to the best of my ability. you have been warned.
Shop costs
rank 1: 1
rank 2: 3
rank 3: 5
rank 4: 10
rank 5: 17
Rank 6: 25 (I think)
Main Weapons
Weedwhacker
Damage: 2
- slow moving
- basically mines, they shoot in the direction you face, but they move slower than your level 1 in-combat runspeed
- do not take a Tsuchinoko as your first snake with this it will take forever
- piercing -- attacks damage all segments of a snake they contact
- persistent -- long duration.
- I haven't seen it despawn yet
- because of this, and their slow movement, go for a 'saturation' strategy. Time not spent firing is time not having damage on the field.
- works best with long snakes that loop lazily
- lv2: larger attacks (honestly it's kinda barely noticable)
- lv3: larger attacks, +1 damage, big disc shoots smaller discs
- WARN: sub-projectiles are grey, look like enemy projectiles
- lv4: +1 damage, double smaller blades
- lv 5: double damage. 2.5x small blade spawns
- lv6: double damage. 2.5x small blade spawns
Pitchfork
50 damage
- basically melee
- persists for awhile, but only deals one hit without +piercing items
- lv2: faster cooldown
- lv3: +30 (1.6x) damage (80 total)
- most snakes seem to have 50 damage breakpoints
- lv4: +40 damage, double range
- lv5: faster cooldown
- lv6: double fire rate, double damage
Trowels
- piercing -- attacks damage all segments of a snake they contact
- seems to hit three plus times per segment compared to the weedwhacker -- maybe attack speed buffs change this
- 3 base damage
- lv2: +1 base damage (4 total)
- lv3: faster fire-rate
- lv4: +2 damage, bigger projectile size
- lv5: faster fire-rate
- lv6: +14 damage, biggest trowel
Shop Items
Rank 6 of any given item tends to have an outsized effect.
Antivenom
- 10% chance for attacks to destroy enemy projectiles
- lv2: 20%
- lv3: 30%
- lv4: 40%
- lv5: 50%
- lv6: 100%
Animal Mask
- every 35 seconds, freezes all snakes
- huge synergy with persistent attacks
- lv2: every 30 seconds
- lv3: 25 seconds
- lv4: 20 seconds
- lv5: 15 seconds
- lv6: 10 seconds
- lv7:
Backhoe
- 10% chance to fire additional main weapon attacks randomly
- lv2: 20%
- lv3: 30%
- lv4: 40%
- lv5: 50%
- lv6: 100%
Carrion Flower
- spawns a flower that damages everything nearby
- lv2: two flowers
- lv3: 3 flowers
- lv4: 4 flowers
- lv5: 5 flowers
- lv6: 6 flowers
Harvesters
- 150% harvesting range
- lv2: 200%
- lv3: 250%
- lv4: 300%
- lv5: 400%
- lv6: 500%
Lawnmower
- Like a tractor, but deals less damage in exchange for not damaging you
- 9 damage, attack rate similar to trowels in terms of damage per segment pierced. a lot more than it sounds like on paper
- lv2: through the magic of having two of them
- lv3: through the magic of having three of them
- lv4: 4 mowers
- lv5: 5 mowers
- lv6: 6 mowers
Oil Slick Capacitor
- start rounds with +1 oil
- lv2: +2 starting oil
- lv3: +1 oil every 45s
- lv4: +1 every 30s
- lv5: +1 starting oil, +1 every 20s
- lv6: +2 starting oil, +1 every 10s
Oil Bomb
- when you're hit, deals damage and knocks snakes back
- lv2: double damage
- lv3: 1.5x explosion size
- lv4: double explosion damage
- lv5: +100% explosion size
- lv6: double explosion damage
Overalls
- all firerates 20% faster (includes equipped items)
- lv2: +20% attack speed
- lv3: +20% attack speed
- lv4: +20% attack speed
- lv5: +20% attack speed
- lv6: +100% attack speed!
Rubber Gloves
- attacks persist 0.2 seconds longer
- counts for equipped items, not just main weapon
- worthless for weedwhacker
- lv2: +0.2sec attack duration
- lv3: +0.3 sec attack duration
- lv4: +0.3 sec attack duration
- lv5: +0.5sec attack duration
- lv6: +1 sec attack duration
Scale Mail
- first hit taken deals no damage
- lv2: two hits no damage
- lv3: 3 hits no damage
- lv4: 4 hits
- lv5: 5 hits
- lv6: 6 hits
Snake Eyes
- 5% chance to curse snakes, which causes them to drop double loot
- lv2: 10%
- lv3: 15%
- lv4: 20%
- lv5: 30%
- lv6: 50%
Snakeskin Boots
- move 20% faster
- lv2:+20%
- lv3: +20%
- lv4: big stomps
- 7 damage per segment touched
- small radius
- low fire-rate (affected by Overalls)
- projectile persists for about half a second
- lv5: +20%, bigger stomps
- lv6: +20% faster, faster stomps
Solar Cells
- Days last 10 seconds longer
- lv2: 20 seconds longer
- lv3: post-combat lasts 5 seconds longer
- lv4: 30 seconds longer
- lv5: 45 seconds longer
- lv6: 60 seconds, +5 post-combat
Sacrifice
- Every 30 seconds, take damage to deal damage
- CAUSES YOU TO DETONATE, dealing 10 damage to your oil after the first time
- end day early to not take the last hit if you've collected all oil
- deals 10 damage to every segment hit, I think.
- synergizes well with oil bomb, Oil Slick Capacitor. Scale Mail
- lv2: 20 seconds
- lv3: larger damage radius
- lv4: 15 seconds
- lv5: 10 seconds
- lv6: double damage, double pain
Sidewinder Belt
- Snake bodies take 150% damage, but snake heads take 66%
- lv2: body 200%, head 50%
- lv3: 300%, 33%
- lv4: 400, 25
- lv5: 500, 20
- lv6: 1000, 10
Watering Can
- fires projectiles randomly
- Water (slows)
- ?? dmg
- lv2: double fire rate
- lv3: double range
- lv4: double range
- lv5: double range
- lv6: double range
Snakes
snakes that dash attack only seen to hurt you when dashing, but the whole snake can hurt you then.
explosions deal 10 damage, but can only kill you if you are already at 0
Cloud Snake
- cost 1
- yield 2
- 200hp
- attack: shoots slow moving clouds in a random direction that travel in a line and do not despawn
- length: short
- speed: medium
Tsuchinoko
- attack: dash, a telegraphed teleport
- pretty fast, will out-run level 1 weed whacker
- no contact damage
- cost 2
- yield 3
- 200hp
- length: short
- speed: medium
Rattler
- tail is a bomb
- bomb deals like 5-10 damage whoa!
- this cannot kill you unless you are already at 0 oil
- but it will ruin your economy
- cost 2
- yield 3
- 600hp
Electric Looper
- electricity means it causes contact damage every few seconds
- fast
- loops almost in a square
- medium snake
- 400 hp
- cost 3
- yield 4
Rat Snake
- fast
- will outrun you if you enter combat and have no movement buffs
- slow to turn
- can only harm you with the bites, which project a bit in front of the snake
- small snake
- cost 3
- yield 4
- 400 hp
Fuse Snake
- fast
- explodes
- costs 8 oil,
- yields 12 oil
Rainbow Snake
- fast
- agile turning
- costs 8 oil,
- yields 12 oil
Snake Bug
- Quick and Sturdy
- Bonk hurts
- its like high fire-rate, short range bite
- No, Like, He's Really Fast
- costs 7
- yields 10
Oil Snake
- drops oil as it wanders
- bad for Weedwhacker because of incidental kills
- cost 12
- yield 0
- drops clumps of 3 every so often
Fire Snake
- stays in one place
- spins around
- shoots fireballs where it's mouth points
- cost 8
- yield 10
Volcano Snake
- cost 21
- yield 40
- spins in place, throws lines of fireballs, infinite range
Arrow Snake
- dashes far
- high hp
- cost 30
- yield 45
Boomslang
- constantly explodes
- cost: 30
- yield: 45
Boss Snakes
Meteorsnake
- cost 45
- yield 175
- consantly shoots walls of fireballs (I think)
Earthsnake
- cost 45
- yield 175
- breaks the landscape -- crowd control
Dragon Snake
- cost 60
- yield 200
- has hundreds of wings
- shoots fog projectiles everywhere like a smog snake (I think)
Cobalt Snake
Snake King